About Figma Course
Figma is a vector graphics editor and prototyping tool which is primarily web-based, with additional offline features enabled by desktop applications for macOS and Windows. The Figma mobile app for Android and iOS allows viewing and interacting with Figma prototypes in real time on mobile devices. We offer Flutter course in surat which is the most popular course.
Course Duration 4 Month
Daily Time 2 Hours
Figma (UI/UX Design)
- Introduction to UI/UX Design : Understand the difference between UI and UX, their importance, and how they work together to create effective digital experiences.
- Design Thinking : Learn about the design thinking process, including empathizing with users, defining problems, ideating solutions, prototyping, and testing.
- User Research : Understand how to conduct user research, including interviews, surveys, and usability tests to gather insights about users' needs and behaviors.
- Personas and User Scenarios : Learn to create personas, representing your users, and scenarios that depict potential use cases for your designs.
- Information Architecture : Learn how to organize and structure information in a logical way that helps users understand where they are in a system.
- Wireframing : Learn to create low-fidelity wireframes, establishing the basic structure of your design.
- Prototyping : Learn to turn your wireframes into interactive prototypes that simulate user flow and interactivity.
- Visual Design Principles : Learn about typography, color theory, layout, hierarchy, and other visual design principles that can enhance the look and feel of your designs.
- Interaction Design : Understand how to design for the interaction between users and products, including principles like consistency, feedback, and affordances.
- User Testing : Understand how to conduct user testing on your prototypes to gather valuable feedback and iterate on your designs.
- Responsive Design : Learn to design for multiple devices and screen sizes, ensuring a seamless user experience across platforms.
- Design Systems : Learn the concept of design systems, and understand how to create consistent, scalable, and reusable design elements.
- Portfolio Project : Apply all the learned concepts to a real-world project, developing it from the initial research phase to the final high-fidelity prototype, ready to be showcased in your portfolio.
SOFTWARE TO LEARN: